

You may modify these scripts to suit your needs. HUD and Inventory elements - By Buch From Ĭastle Village Song - Trent Mahaffey - may use the scripts in personal or commercial projects. Shirtless Hero - By Balmer from īutton and Keyboard icons - By Vreyll from itch.io Tileset and background on the GameRoom - By ansimuz From - Luis Zuno.

Doc on how to use the collision box scripts for hurtbox and hitbox and how to use the state machineĪrt assets and music was not created by me, credits below:īoxy Bold Font - By cemkalyoncu from - Clint Bellanger. Debugging scripts such as displaying hitboxes and con of vision during testing Hitbox (you can place multiple hitboxes around an attack on the same sprite frame and each with its own damage value, good for fighting games as well) Damage dealt display (critical damage labeled) HUD for Health, mana and stamina bars and use item selection Most items will display on the character like using a weapon or wearing armor Equipment, equipped items affect the character's stats. Inventory system with multiple item types such as weapons, sub-weapons, armor, accessories, use items and relics Change Audio, Video and Control settings The project contains all you need to run the engine, you can pick and choose what you need to create your own games! You can get the project to create your own platform games at: This is a demo game showcasing the Platformer Engine. Possibility to export to different platforms.ĭownload Game Maker and create shooters and platform games giving them the personal touch that you believe they deserve.Platformer Engine created in Game Maker Studio 2.3.Drag & drop system to add actions and options.Game Maker Studio 2 offers great features and libraries that allow users to create fun and entertaining games without the need to be a coding 'pro'. Creation of simple video games in an intuitive manner. Game Maker Studio 2 is an intermediary game development enviroment great for those who have the basics of coding down, but are still learning.Your only obstacle will be your originality. For such purpose, you can make use of the Drag & Drop system, and the application's own coding language, called GML (Game Maker Language). You only have to handle the environment's different resources such as images, settings or music, the actions to be developed during the game and the different objects. The only limit when it comes to using Game Maker is our originality and inventiveness, as its interface offers us an intuitive coding system. You don't need to know how to code to create your own games The solution is Game Maker, a RAD tool for the rapid creation of applications focused on those users that want their own video game without having any sort of coding knowledge. If the games available on the Internet no longer quench your gaming thirst, you have to know that you can create your own.
